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Increasing user agency through intentional app

INDUSTRY

HealthTech

ROLE

UX Designer & Researcher

TEAM

Individual Project

TIMEFRAME

3 months

Intentional app case study cover

Introduction

Many young adults and teenagers struggle with mindless phone use, often opening apps without a clear purpose. While this behavior may seem harmless at first, it frequently leads to wasted time, distraction, and reduced focus on meaningful tasks. Users reported feeling guilty or frustrated after prolonged, unconscious scrolling, but rarely paused to reflect on their digital habits.

This UX case study showcases my step-by-step journey to designing a mindful interaction flow that encourages users to pause, clarify their intentions, and make conscious choices every time they interact with their phone, helping them regain control over their digital wellbeing.

Problem Definition

Users experience unconscious, mindless phone interactions because they often open apps without reflecting on their purpose. This habitual behavior leads to wasted time, distraction, and feelings of guilt or frustration, reducing focus and overall digital wellbeing.

HOW MIGHT WE...

How might we help young adults and teenagers pause, reflect, and act intentionally every time they interact with their phone?

Goals

PRIMARY GOAL

USER GOALS

Help users engage with their phone intentionally, reducing mindless interaction and promoting digital wellbeing.

BUSINESS GOALS

Promote healthier digital habits to position the app as a trusted wellbeing tool.

SECONDARY GOALS

USER GOALS

Encourage users to pause and reflect before opening any app. Support users in clarifying their intention, making each phone interaction purposeful.

BUSINESS GOALS

Track habits over time to build mindful, sustainable phone use patterns. Provide quick feedback and gentle nudges to maintain awareness.

Assumptions

User Personas

Alex, High School Student

AGE

18

BACKGROUND

Final-year high school student juggling classes, exams, and friendships

GOALS

Stay focused on studying and hobbies without constant distraction

BEHAVIORS

Opens phone automatically when bored or stressed; jumps between apps without intent

PAIN POINTS

Feels frustrated after long scrolling sessions; struggles to stop once started

MOTIVATIONS

Wants better concentration and less stress before exams

NEEDS

Simple prompts that encourage pausing and thinking before opening apps

Maya, University Graduate

AGE

24

BACKGROUND

Recently graduated, adjusting to independent life and work/study routines

GOALS

Be more intentional with time and maintain healthy routines

BEHAVIORS

Unlocks phone out of habit during breaks, often losing track of time

PAIN POINTS

Feels guilty when phone use interferes with productivity or sleep

MOTIVATIONS

Wants balance, mental clarity, and a sense of control over daily life

NEEDS

A mindful system that helps reflect on intention without feeling restrictive

Ideation

To address this, I proposed and designed Intentional app. Each time users start to interact with their phone, they have to declare a mindful intention. The system prompts them to:

Solution: Intentional App

FEATURE UI PATTERN OUTCOME
Intent Prompt Overlay to set user's intention with quick-select options. User can add a customized intention Users pause and reflect before each interaction, reducing mindless use
Suggested Time Session Options: 5, 10 and 15 minutes Reinforces short sessions and user's commitment
Timer Timer running with a "stop" button Gives users control to finish the session
Number of Session Tracking Card showing number of daily sessions Supports reduction of unconscious micro-sessions
Time Consumption Card showing daily consumption time Helps users understand total time interaction
Sessions Tracking Mini session dashboard showing session time, time and status Users are able to reflect on their actions

Final Prototype

View Intentional App Prototype on Figma

Conclusion

After assessing Intentional app with real users, I observed that:

100%

of sessions began with a clearly declared intention

30%

of users decreased total time spent on apps

18%

increase in self-reported satisfaction and sense of control